SOLABLO Docs
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Game Guide

Solablo Documentation

Everything you need to reclaim the Light — controls, combat, spells, the six worlds and their wardens. The stat tables below are generated straight from the game's data, so they always match what you play.

Overview #

Solablo is a browser-based, dark-fantasy 2D action-RPG. It plays instantly — no download, no install — with click-to-move combat, learnable spells, rarity-graded loot and a boss guarding every world.

The premise. Once the Light — the Sol — flowed through every world and bound them as one. Then Solarch, first of the Ashen Order, betrayed it: he stole the Light and shattered it into six Sunshards, and the worlds fell into darkness. You are the last of the Order. Reclaim the six shards from their wardens and bring the Light home.

At a glance

Getting Started #

From the site, hit Play. You'll see a quick gate:

  • Play Demo — jump in immediately. Your progress saves locally in this browser.
  • Connect Wallet — reserved for the future online/Solana phase (cross-device saves & item trading). Demo is the way to play today.

On the title screen choose New Game, or Continue if a save exists. New Game starts you in the Forest with a short prologue.

Tip: everything is mouse-first. If you can click, you can play — the keyboard only adds spells and panels.

Controls #

InputAction
Left-click groundMove the hero there (hold to keep moving toward the cursor).
Left-click enemyCharge in and attack with your equipped weapon.
1NCast the spell in that hotbar slot (costs mana).
IInventory — equip/unequip gear; bonuses apply instantly.
VVault — stored items kept safe across runs.
CCrafting.
QQuests / objectives.
MMute / unmute all audio.
EscMenu.

Walk onto a dropped gem or item to pick it up. Step into a town building (Smith, Healer, Market, Alchemist) to use it.

Combat #

Click an enemy to attack it; click the ground to reposition. Your damage, max HP and move speed come from your level plus equipped gear and socketed gems.

Difficulty tiers

Enemies come in three tiers, chosen by how far you are from the map center — the further out you push, the deadlier the foes (and the closer the boss zone):

    Enemy scaling

    Enemies also scale to your level, so the world keeps pace as you grow.

    The map is huge and densely populated, and slain enemies respawn after a short delay — there's always pressure, and always more XP to farm before a boss.

    Spells live data #

    Spells are cast from the hotbar with the number keys, spending mana. You start with a basic kit and learn new spells from scrolls found in the world.

    Items & Loot #

    Slain enemies drop gems (currency) and, often, gear. Gear is rarity-graded and rolls bonuses to damage, max HP and speed — equip it from the inventory (I) for an instant effect.

    • Loot boxes are scattered across every map and guard extra rewards.
    • Socketable gems slot into gear for additional bonuses.
    • Vault (V) keeps chosen items safe across runs and ascensions.
    • Crafting (C) turns materials and essence into upgrades.
    All art is hand-pixeled and generated from code — there are no external assets, so everything is fully original and license-clean.

    Progression live data #

    Killing enemies grants XP. Fill the bar to level up — every level fully heals you and raises your base stats.

    XP curve & level-up

    Ascension

    Reclaim all six Sunshards and you face a choice at the end — and the world loops anew at a higher ascension, with stronger foes and the shards scattered once more. Your power and vault carry forward.

    Death & Respawn #

    If your HP hits zero you respawn — there's a penalty, but you keep your level and gear. Pick yourself up and head back out; the map and your progress persist.

    Audio #

    Every sound is synthesized from code: procedural, endless music that shifts per biome, plus combat SFX for swings, spells, loot and level-ups — all royalty-free. Toggle everything with M. (Browsers start audio on your first click.)

    Worlds & Biomes live data #

    There are six worlds, each procedurally generated with its own palette, decorations and enemy roster. Push outward from the center to grow stronger; the boss guards the way onward. Defeat it to open the portal to the next world — your progress carries over. Hell is always last.

    Enemies live data #

    Ten enemy archetypes, from fast-and-fragile to slow-and-tanky. Stats below are base values before level-scaling.

    EnemyTierHPDamageSpeedAttackAggroXP

    Tier 0 = weak (inner ring), Tier 1 = medium, Tier 2 = strong (near-boss zone). “Attack” is the delay between hits in milliseconds — lower is faster.

    Bosses live data #

    One unique boss wards every world, each with a signature ability. Beat the boss to unseal its portal.

    BossWorldHPDamageAbilityXP

    Abilities

    • Slam — a heavy area-of-effect smash around the boss.
    • Projectile — a ranged shot aimed at you.
    • Volley — a spread of projectiles.
    • Demon — summons lesser demons to swarm you.

    The Cave #

    A separate, darker dungeon — not part of the world cycle. Descend for foes and treasure; the deepest level is guarded by the Cave Tyrant. There's an exit back to the overworld whenever you want.

    Roadmap #

    1. Prototype — movement, combat, loot, HP. Shipped.
    2. Inventory & items — equippable gear, rarity, stat bonuses. Shipped.
    3. Content — spells, six worlds, ten foes, bosses, ascension. In progress.
    4. Online — server saves, then real-time multiplayer. Planned.
    5. Solana — wallet connect, SPL token, item marketplace. On chain.

    FAQ #

    Is it free?

    Yes — play free in any modern browser, no install.

    Does my progress save?

    Yes. The demo saves locally in your browser; cross-device saves arrive with the online phase.

    Do I need a crypto wallet?

    No. Wallet connect is for a future phase; pick Play Demo to play now.

    Is there a token?

    Not yet. A Solana community token is planned for a later roadmap phase and has not launched — there is nothing to buy, and any "SOLABLO" token circulating now is a scam. See the token section & full risk disclaimer on the site. Nothing here is financial advice.

    What's it built with?

    A 2D web game engine with TypeScript. All graphics and music are generated from code — fully original, no external assets.